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ADDICTION SOLITAIRE DIRECTIONS MANUAL
KeywordsĪmerican Psychiatric Association, Diagnostic and Statistical Manual of Mental Disorders – Text Revision, 5th edn. Further research is needed on whether activities such as video game addiction and Internet addictions such as social networking addiction are distinct clinical entities. Based on empirical research, it is evident that excessive entertainment technology use appears to be at least potentially addictive. Gambling or gaming addicts who chooses to engage in online gambling and gaming are not Internet addicts – the Internet is just the place where they conduct their chosen (addictive) behavior. It is concluded that there is a clear need to distinguish between addictions to the Internet and addictions on the Internet.

The chapter demonstrates that issues encountered by contemporary researchers and clinicians regarding the assessment of online addictions appear complex and include several factors. The chapter also reviews the empirical literature concerning online gaming addiction and social networking addiction, as well as examining the differences between Internet gaming addiction and Internet addiction. The present chapter briefly overviews addiction to these entertainment products (i.e., “technological addictions”) by defining addiction and arguing that technological addictions are a type of behavioral addiction. However, there have been a growing number of reports about excessive use of entertainment technology and potentially addictive use (e.g., to video games, mobile phones, the Internet, etc.).

Technological forms of entertainment have become increasingly popular among both adults and adolescents.
